Sea of Thieves
UX Design / UI Design / Game Design
Overview: I was part of the team handling Microsoft Rare's unique live service experience, Sea of Thieves, from season 7 to season 10 and beyond, including the Monkey Island cross over. I had a hand in various UI and UX solutions across a variety of different game areas, including promotions, progression, navigation and more.
Platform: PC / Console / Handheld
My Role: UX / UI Designer
Tools: Photoshop, Illustrator, Figma, Unreal
https://www.seaofthieves.com/